Position Summary
We are looking for Senior Look Development Technical Directors who reflect the creative talent, collaborative mindset and passion for great filmmaking that defines ILM.
The Senior Look Development Technical Director is responsible for producing high-quality lookdev and shading for our CG assets, needing only initial direction and guidance from their Lead or Supervisor.
What You’ll Do
Design and create the look of computer generated objects and scenes
Work closely with Lighting Supervisors and CG Supervisors to determine the best approach to solving CG challenges when developing the final look
Create efficient shader setups in order to optimise render farm usage
Manage and maintain standard material libraries using established shading templates for consistency and pipeline efficiency.
Design, implement, and maintain complex, custom shading networks and materials for high-priority ("hero") assets when bespoke solutions are required.
What We’re Looking For
Previous experience creating both hero assets & props in Look Development.
Experience with lighting and rendering within a VFX environment
Proven knowledge of real world materials
Proficiency with asset optimisation
Comprehensive knowledge of physically based rendering and shader models
Ability to work and communicate with texture and groom artists to get the best possible results
A strong grasp of geometry formatting, including but not limited to Primvars.
Ability to build and maintain complex shading networks with artist usability and user-interface support in mind
Strong ability to triage technical issues
Ability to resolve complex lookdev challenges
Deliver high-quality assets within production deadlines
Proven ability to work on large-scale environments
Knowledge of Katana is essential, Houdini and Maya beneficial
A solid understanding of the fundamentals of neighbouring departments (FX, Texture, Groom, and Lighting)
Excellent knowledge of Renderman or other unbiased rendering systems
Aesthetic eye; anticipates potential problems and uses existing software knowledge to achieve the desired look
Ability to manage multiple assets in a shot context
Can work collaboratively within a team environment
Ability to prioritise tasks, manage time well, provide everyone with accurate time estimates on shot task completion
A thorough understanding of the VFX pipeline from modelling through animation, texturing, rendering and compositing
Ability to pick up new techniques and the ability to learn new software quickly and easily
As part of your application, please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.
This role is Hybrid, which means the employee will be required to work a minimum of 2 days on-site per week at a Company designated location, and occasionally from home.
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